Gumroad ShadeIt 2.0 And Cable 2.2 For Maya
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How to Use Gumroad â ShadeIt 2.0 and Cable 2.2 for Maya to Create Stunning Realtime Shaders and Cables
If you are a Maya user who wants to create realistic and dynamic shaders and cables for your 3D models, you might be interested in two amazing scripts from Gumroad: ShadeIt 2.0 and Cable 2.2. These scripts will help you to easily create and edit realtime shaders for Maya viewport 2.0 and cables with various parameters and options. In this article, we will show you how to use these scripts and what benefits they offer.
What are ShadeIt 2.0 and Cable 2.2
ShadeIt 2.0 and Cable 2.2 are two scripts for Maya developed by Wizix, a freelance 3D artist and technical director. You can purchase them from his Gumroad page[^1^] or get them as part of a discount bundle[^2^].
ShadeIt 2.0 is a script that will allow you to quickly make your lookdev on assets without any UV need. It comes with a shaders library that you can apply to your objects with one click, or customize with various attributes such as color, roughness, metalness, normal, height, etc. You can also mix different shaders together using masks or blend modes. ShadeIt 2.0 works on Maya 2018 to Maya 2023 for Windows, MacOs and Linux, and requires at least Arnold Mtoa 3.2.
Cable 2.2 is a script that will help you to easily create and edit cables for your scenes. It's also very fast and you can generate tons of cables in two clicks. You can control the shape, length, thickness, resolution, twist, bend, curl, noise, taper, color, material, etc. of your cables using sliders or curves. You can also attach your cables to objects using locators or constraints, or make them dynamic using nCloth or Bullet physics. Cable 2.2 works on Maya 2017 to Maya 2023 for Windows only.
How to Use ShadeIt 2.0 and Cable 2.2
To use ShadeIt 2.0 and Cable 2.2, you need to install them in your Maya scripts folder and load them from the script editor or shelf. You can find detailed installation instructions and tutorials on Wizix's Gumroad page[^1^] or his YouTube channel[^4^].
Once you have loaded the scripts, you will see two new windows: ShadeIt UI and Cable UI. You can dock them in your Maya interface or keep them as floating windows.
To use ShadeIt 2.0, you need to select an object or a group of objects that you want to shade, and then choose a shader from the library on the left side of the window. You can preview the shader on your object in the viewport by clicking on the eye icon next to the shader name. You can also drag and drop the shader onto your object in the viewport.
Once you have applied a shader, you can modify its attributes on the right side of the window. You can change the color, roughness, metalness, normal map, height map, etc., or add more maps using the plus icons next to each attribute.
You can also mix different shaders together using masks or blend modes on the bottom of the window. You can create masks using procedural textures or images, or paint them directly on your object using the paint tool.
To use Cable 2.2, you need to click on the create button on the top of the window. This will generate a cable with default parameters that you can edit on the right side of the window.
You can change the shape of your cable by adjusting the curve points on the left side of the window or in the viewport. You can also use the sliders or curves to control the length, thickness, resolution, twist, bend, curl, noise, taper, etc., of your cable.
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